Results for spec@ext_texture_array@copyteximage 2d_array

Overview

Result: fail

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Details

Detail Value
Returncode 1
Time 0:00:00.267185
Stdout
Testing GL_TEXTURE_2D_ARRAY
Texture target = GL_TEXTURE_2D_ARRAY, Internal format = GL_RED
Probe color at (16,0)
  Expected: 127 0 0 255
  Observed: 0 0 0 255
Texture target = GL_TEXTURE_2D_ARRAY, Internal format = GL_RG
Texture target = GL_TEXTURE_2D_ARRAY, Internal format = GL_RGB8
Texture target = GL_TEXTURE_2D_ARRAY, Internal format = GL_RGB16
Texture target = GL_TEXTURE_2D_ARRAY, Internal format = GL_RGB16F
Texture target = GL_TEXTURE_2D_ARRAY, Internal format = GL_RGB32F
Texture target = GL_TEXTURE_2D_ARRAY, Internal format = GL_RGBA8
Texture target = GL_TEXTURE_2D_ARRAY, Internal format = GL_RGBA16
Texture target = GL_TEXTURE_2D_ARRAY, Internal format = GL_RGBA16F
Texture target = GL_TEXTURE_2D_ARRAY, Internal format = GL_RGBA32F
Texture target = GL_TEXTURE_2D_ARRAY, Internal format = GL_COMPRESSED_RED
Texture target = GL_TEXTURE_2D_ARRAY, Internal format = GL_COMPRESSED_RG
Texture target = GL_TEXTURE_2D_ARRAY, Internal format = GL_COMPRESSED_RGB
Texture target = GL_TEXTURE_2D_ARRAY, Internal format = GL_COMPRESSED_RGBA
Texture target = GL_TEXTURE_2D_ARRAY, Internal format = GL_LUMINANCE
Texture target = GL_TEXTURE_2D_ARRAY, Internal format = GL_LUMINANCE_ALPHA
Texture target = GL_TEXTURE_2D_ARRAY, Internal format = GL_INTENSITY
Texture target = GL_TEXTURE_2D_ARRAY, Internal format = GL_DEPTH_COMPONENT
Texture target = GL_TEXTURE_2D_ARRAY, Internal format = GL_DEPTH_COMPONENT16
Texture target = GL_TEXTURE_2D_ARRAY, Internal format = GL_DEPTH_COMPONENT24
Texture target = GL_TEXTURE_2D_ARRAY, Internal format = GL_DEPTH_COMPONENT32F
Texture target = GL_TEXTURE_2D_ARRAY, Internal format = GL_DEPTH24_STENCIL8
Texture target = GL_TEXTURE_2D_ARRAY, Internal format = GL_DEPTH32F_STENCIL8
Stderr
SWR detected AVX2
vert shader  0x7fb10eee0000
frag shader  0x7fb10eede000
vert shader  0x7fb10eedb000
frag shader  0x7fb10eed9000
fetch shader 0x7fb10eed7000
vert shader  0x7fb10eed5000
frag shader  0x7fb10eed3000
fetch shader 0x7fb10edf5000
vert shader  0x7fb10ed91000
frag shader  0x7fb10ed8f000
fetch shader 0x7fb10ed8d000
frag shader  0x7fb10ed8f000
frag shader  0x7fb10ed8f000
frag shader  0x7fb10ed8f000
frag shader  0x7fb10ed8f000
frag shader  0x7fb10ed8f000
frag shader  0x7fb10ed8f000
frag shader  0x7fb10ed8f000
frag shader  0x7fb10ed8f000
frag shader  0x7fb10ed8f000
frag shader  0x7fb10ed8f000
frag shader  0x7fb10ed8f000
frag shader  0x7fb10ed8f000
frag shader  0x7fb10ed8f000
frag shader  0x7fb10ed8f000
frag shader  0x7fb10ed8f000
frag shader  0x7fb10ed8f000
vert shader  0x7fb10ed8f000
frag shader  0x7fb10ed8b000
frag shader  0x7fb10ed89000
frag shader  0x7fb10ed87000
frag shader  0x7fb10ed87000
frag shader  0x7fb10ed87000
frag shader  0x7fb10ed87000
swr: cannot blit stencil, skipping
swr: cannot blit stencil, skipping
swr: cannot blit stencil, skipping
swr: cannot blit stencil, skipping
frag shader  0x7fb10ed87000
swr: cannot blit stencil, skipping
swr: cannot blit stencil, skipping
swr: cannot blit stencil, skipping
swr: cannot blit stencil, skipping
frag shader  0x7fb10ed87000
Mesa: User error: GL_INVALID_ENUM in glCopyTexImage2D(target=GL_TEXTURE_2D_ARRAY)
Mesa: User error: GL_INVALID_ENUM in glCopyTexImage2D(target=GL_TEXTURE_2D_ARRAY)
Mesa: User error: GL_INVALID_ENUM in glCopyTexImage2D(target=GL_TEXTURE_2D_ARRAY)
Mesa: User error: GL_INVALID_ENUM in glCopyTexImage2D(target=GL_TEXTURE_2D_ARRAY)
SWR destroy screen!
Environment
PIGLIT_SOURCE_DIR="/home/ilia/src/piglit" PIGLIT_PLATFORM="mixed_glx_egl"
Command /home/ilia/src/piglit/bin/copyteximage 2D_ARRAY -auto
dmesg

        

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